Cosmoflorist manual planting gameplay in Unreal engine
These flowers are apart of my final year game project at university. The idea of the game is to match together the different colours based on emotions and colour mixtures in a bouquet based on a clients order.
The flowers are the main interaction with the player so I treated them as main characters in a game in terms of attention to detail and optimization. I set a 30k triangle goal for each flower.
I used concept art for the flowers and created high and low polygon models for baking. I UVed and optimised the models for another team member to texture after I test-baked to ensure there were no errors.
Cobalt Caelestis (Blue), Scarlet Aphelion (Red), Silver Antumbra (White) and Golden Perihelion (Yellow).
Animation order in videos: Growing - PreBloom Idle - Bloom - Idle - Water - Fidget
Textures and VFX on the flowers are from my team member Pedro Klein.
Play the game at https://thicczillastudio.itch.io/cosmoflorist